Posts tagged: PAX East

Developers Using Cardboard to Test VR Environments at PAX East 2019

Colin McMahon
 Apr 10, 2019

PAX East, which was held in Boston, MA, March 28th to 31st, 2019, is one of the largest gaming technology expos in the world. The four-day event, which in the past has drawn crowds of over 80,000, once again enjoyed a well-attended year. While no official number has been given, Keypoint Intelligence – InfoTrends (InfoTrends) estimates that around 100,000 people visited the show. While PAX is an event mainly focused on video games and gaming as a whole, it also serves as a technology showcase. Over the past several years, we have followed developments in virtual reality (VR), augmented reality (AR), and 3D printing at PAX East.

PAX East Boston VR

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Sprint Vector may have Solved VR’s Motion Problem

Colin McMahon
 Mar 9, 2017

Sprint Vector, dubbed an adrenaline platformer, appears to have solved one of the issues that has been plaguing virtual reality (VR) experiences: movement. Until now, running in VR often produced disorientation and nausea. To combat this issue, many current experiences are designed with the user in a constant sitting position, or possessing limited means to “teleport” around an environment. Sprint Vector takes a different approach:

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PAX East 2016: Virtual Reality is Here!

Colin McMahon
 Apr 26, 2016

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The Penny Arcade Expo (PAX) East was held on April 22-24 in Boston, and has been growing since its inception in 2010. Initially solely focused on video gaming, the conference has expanded to include other new technologies. Virtual reality (VR) has been at PAX for at least the past three years, but always with a disclaimer: “VR is coming.” This year, the message had changed: VR is here. Read more »

2016 InfoTrends, Inc.

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