Posts tagged: headset

Varjo Unveils New, Powerful Business-Level Virtual Reality Headsets

Colin McMahon
 Oct 15, 2019

Finland-based head-mounted display (HMD) developer Varjo today announced its new virtual reality (VR) headsets, the VR-2 and VR-2 Pro. For those unfamiliar with the company, Varjo operates primarily in the enterprise-level VR hardware market, providing solutions for many companies in the automotive and aviation industries. Prior to this announcement, its primary piece of hardware was the VR-1, a VR headset released last April.

VR-2 and VR-2 Pro Virtual Reality Headsets

Source: Varjo

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Apple Quietly Reveals AR Headset Development

Colin McMahon
 Sep 16, 2019

On September 10, Apple hosted its annual Fall event – unveiling its product plans for the coming year. For the most part, everything went as expected. The iPhone 11 was announced (along with Pro versions), as well as the Apple Watch Series 5. A new iPad was also unveiled – one especially designed for entry-level customers. Apple also gave updates to its Apple Arcade and Apple TV plus platforms, pledging continued support and attractive price points. Overall, there really wasn’t much to write headlines about…or was there?

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HP’s VR Headset Reverb Brings Stronger Enterprise Potential at a Consumer Price Point

Colin McMahon
 May 7, 2019

HP has just released its second virtual reality (VR) headset, known as the HP Reverb. Like its predecessor, the HP Reverb has been designed to work with Microsoft’s Windows Mixed Reality platform. That said, the Reverb is not simply an updated version of the 1000-100 (the first HP VR headset). It has been designed with a focus toward enterprise clients, while retaining a price point that will make it a viable option for the consumer market as well.

HP Reverb Professional Edition

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What Does Hololens 2 Mean for Businesses?

Colin McMahon
 Feb 26, 2019

On February 24, 2019, Microsoft unveiled Hololens 2, the successor to its augmented reality headset, Hololens. Almost three years have passed since the developer edition of the first Hololens became commercially available. In that time, numerous other AR, virtual reality (VR), and mixed reality (MR) headsets have come to market. All the while, software creators and content developers have used this time to create a wealth of programs – some simple, some quite complex.

For Microsoft, the three-year gap means one significant detail: DATA. The company has had several years to see exactly how its intended clients use Hololens and have created Hololens 2 with what it says are significant improvements for the enterprise space.

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Nolo VR adds Room-Scale to Mobile HMDs

Colin McMahon
 Jan 6, 2017

Beijing-based technology company, LYRobotix is bringing a new system to mobile virtual reality (VR) called Nolo VR. Nolo VR utilizes position-based tracking to monitor a user’s movement, much in the same way as Lighthouse does for the HTC Vive (or Guardian for Oculus Rift). Nolo VR plans to add motion control to the mobile VR experience, through its two palm-fitting wand-shaped controllers (typical system configuration shown in Figure below). In addition to improving mobile VR, LYRobotix is partnering with Riftcat’s VRidge software to enable remote play of Steam (Valve’s PC software vendor) VR’s library on a mobile headset.

p2-1

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FOVE to Bring Eye Tracking to Consumer VR

Colin McMahon
 Dec 8, 2016

Silicon Valley-based virtual reality (VR) company FOVE, Inc. is set to brings its first headset to the developer market in January 2017. Simply called FOVE (or FOVE 0 for the developer kit), this will be the first computer VR head mounted display (HMD) to feature eye tracking software.

logo_org

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PlayStation VR set to Potentially Change Console Gaming

Colin McMahon
 Sep 30, 2016

On October 13th, Sony will release the PlayStation VR (PSVR) virtual reality (VR) headset for the PlayStation 4 (PS4). This event will mark the first time that a major video game console company has released an official VR headset for its console system. PSVR will be the first of its kind, and its success could potentially alter the nature of the video game industry.

PSVR

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StarVR, IMAX, and the Future of Cinema

Colin McMahon
 Sep 12, 2016
The cinema industry has been experiencing problems for years, ever since the advent of HD TV technology in the home. This past summer saw a largely disappointing blockbuster season (helped largely through the Chinese movie-going market, rather than national gross). With 3D being increasingly seen as a fad and not the next step forward, movie companies are again looking to the future. IMAX looks to have chosen Starbreeze, Acer, and the StarVR as its future.
Original StarVR headset concept design.

Original StarVR headset concept design.

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