Posts tagged: gamification

Gamification Takes Center Stage at (Relatively) Quiet PAX East 2020

Colin McMahon
 Mar 17, 2020

Despite fears of the coronavirus, tens of thousands of attendees flocked to PAX East at the Boston Convention Center from February 27th to March 1st. The event, which managed to be held before numerous tradeshows and industry events were either postponed or cancelled, marked the continued celebration of video game technologies and the gaming culture. Compared to years past, however, this PAX felt quieter than usual.

PAX East 2020 logo

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Monetizing Content in a Digital World

Other Posts
 May 4, 2012

With a plethora of content sources and expanding number of media channels to choose from, consumers have their pick of where and how to get their information. While print is generally expected to come at a cost, the Internet has opened up the number of digital sources for information, often at no cost and varying quality, competing with traditional media brands and their content.  The increase in number of sources also drives an increase in competition for ad-sponsorship, leading to a recent rise in  paywall or digital subscription models. As a result, advertisers, publishers, media brand owners, and content creators of all sizes are looking beyond their traditional business models to find new ways to monetize their content. Read more »

2016 InfoTrends, Inc.

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