Posts tagged: AR

New Artificial Skin Expands Possibilities for Virtual Reality Control

Colin McMahon
 Oct 8, 2019

Researchers from the Swiss Federal Institute of Technology Lausanne have created a new silicone-based material that, when worn over the human body, simulates a sort of “second skin,” according to a recent article published in the Soft Robotics science journal. According to the preliminary findings this material, when used as a feedback device, marks a vast improvement over haptic feedback technology – which is a leading form of virtual reality (VR) control.

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Apple Quietly Reveals AR Headset Development

Colin McMahon
 Sep 16, 2019

On September 10, Apple hosted its annual Fall event – unveiling its product plans for the coming year. For the most part, everything went as expected. The iPhone 11 was announced (along with Pro versions), as well as the Apple Watch Series 5. A new iPad was also unveiled – one especially designed for entry-level customers. Apple also gave updates to its Apple Arcade and Apple TV plus platforms, pledging continued support and attractive price points. Overall, there really wasn’t much to write headlines about…or was there?

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AR Trailblazers’ Reality Augmented with Financial Turmoil

Alan Bullock
 Jan 25, 2019

Like many budding industries, the Augmented Reality (AR) world is undergoing some upheaval. In recent weeks, a few of its early pioneers have hit what, for some, seem to be insurmountable financial roadblocks. Even so, entrepreneurial optimism remains. Read more »

What genARate Means to the Print Market

Colin McMahon
 Dec 14, 2018

Released last month, genARate is a new software tool from Konica Minolta. The platform specifically focuses on applying augmented reality (AR) technology to print products. Although it is not the first tool to encourage AR application creation, or even the first to target the print market (see HP’s Reveal platform), genARate is notable for its ease-of-use and its application focus.

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Augmented Reality Takes Center Stage @ARinAction

Ed Lee
 Jan 25, 2017
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Conference organizer John Werner and Bob Metcalfe on stage

On January 17 and 18, the inaugural AR in Action conference was held at MIT Media Labs in Cambridge MA. It brought together a wide range of speakers as well as some heavy-hitters in the technical industry to discuss their thoughts on augmented reality (AR) and how it is going to change our lives in the near future. They included Bob Metcalfe, co-inventor of Ethernet, Alan Kay, a pioneer in object oriented programming and the graphical user interface, and Steve Mann, considered the father of wearable computing. The conference included 32 panel discussions (with 127 panelists), 28 stage demos, 42 floor demos, and 2 stage performances.

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Intel Teases VR Market with Project Alloy Headset

Colin McMahon
 Aug 19, 2016
To date, the virtual reality (VR) headset market has been developing along two paths: wired devices that need a computer to run, and wireless devices that run off a smartphone. Intel, however, is looking to enter the market in a bold new way. Its proposed Project Alloy, unveiled August 16th, is a complete wireless VR platform. For the first time, users will be able to enter VR wherever they are, without the aid of further technology.

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The Phenomenon that is Pokémon Go

Colin McMahon
 Jul 22, 2016

Pokémon Go, an augmented reality (AR) app for Android and iOS, launched in the U.S. and Australia on July 6, 2016 – less than one month ago. Since then, the app has exploded in popularity with gamers and the media. In its short lifespan, it has made multiple headlines and is engaging a larger active user base than some of the most popular social apps like Tinder, Twitter, and even Facebook. Spontaneous social gatherings – some with thousands of people – have been happening around the world. Pokémon Go is taking the world by storm, and it is not even available in every major country yet (Chinese release date is still TBA).

Pokemon_Go

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Just What is Magic Leap?

Colin McMahon
 Jul 7, 2016

In the emerging virtual reality (VR) and augmented reality (AR) space, one company’s name is continually discussed, and usually with great interest. I personally heard the name “Magic Leap” long before hearing about StarVR, the Meta 2, or even the HTC Vive. Yet while the name is everywhere, information is lacking. Going to Magic Leap’s website does not help matters. Users are treated to elaborate videos showcasing amazing demonstrations. It appears to be AR with the quality of high-end VR – yet nowhere is even a headset present.

So – just what exactly is Magic Leap?

magic-leap-logo

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GDC Expands into VRDC: First Conference in 2016

Colin McMahon
 Jun 30, 2016

Last March, UBM Tech expanded the virtual reality (VR) presence at its annual Game Developers Conference (GDC). The increased focus on VR turned out to be a trial run for the company. Following attendance and industry feedback, UBM Tech has decided to branch VR off into its own, dedicated conference. The first standalone Virtual Reality Developers Conference (VRDC) has been announced for later this year.

vrdc-2016-second-edition

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Windows Holographic to Create “Mixed Reality” Platform

Colin McMahon
 Jun 10, 2016

At the Computex 2016 trade show, recently held in Taipei, Taiwan, Microsoft unveiled ambitious new goals for its Windows Holographic operating system (OS). Windows Holographic will no longer be confined to the Microsoft Hololens. Instead, it will usher in “mixed reality,” which is defined as the combination of virtual reality (VR) and augmented reality (AR). Microsoft will accomplish this by opening Windows Holographic to the emerging VR market, allowing the OS to run on devices like the HTC Vive. This move will also allow a multitude of third-party developers to create apps for Windows Holographic. This announcement translates into a massive expansion for the developing Microsoft platform.

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