Category: Virtual Reality

COVID 19: How Glue’s VR Remote Collaboration Framework is Trying to Improve Working Together

Colin McMahon
Apr 8, 2020

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A short time ago, Keypoint Intelligence did a brief examination of how virtual reality could be used for remote collaboration. Since then, the COVID-19 pandemic has only continued, with many organizations now painfully aware that months of remote work will be needed to survive the crisis. The case totals have increased, and results from China look complex. It appears that the coronavirus (or some close mutation) may be a reality until a vaccine is developed and distributed. Businesses must take any and all steps to ensure their remote workflow procedures are cutting edge.

To better inform our clients, Keypoint Intelligence sat down for a podcast with Jussi Havu, Founder and CEO of Glue, a promising VR remote collaboration software provider. Havu explained the particulars of the Glue solution as well as how it can help improve the meeting experience overall.

Virtual Reality Glue

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How Virtual Reality Can Keep Workplace Collaboration on Track during the COVID-19 Pandemic

Colin McMahon
Mar 19, 2020

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Every day brings more troubling news of the coronavirus. What at first seemed like a distant problem has quickly turned into a global event affecting nearly every aspect of business and personal life. As many adjust to a new routine of social distancing, many executives and decision makers are left wondering what they can do to ensure productivity while simultaneously keeping employees in good spirits.

Enter virtual reality—a relatively new tool that has experienced enormous breakthroughs over the last several years. While VR has yet to catch on commercially, it has found success in multiple business verticals. The coronavirus has given businesses a new perspective on VR and its capabilities, which is in turn helping businesses to shift into the digital economy and allow employees to work from home more efficiently.

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Gamification Takes Center Stage at (Relatively) Quiet PAX East 2020

Colin McMahon
Mar 17, 2020

Despite fears of the coronavirus, tens of thousands of attendees flocked to PAX East at the Boston Convention Center from February 27th to March 1st. The event, which managed to be held before numerous tradeshows and industry events were either postponed or cancelled, marked the continued celebration of video game technologies and the gaming culture. Compared to years past, however, this PAX felt quieter than usual.

PAX East 2020 logo

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Varjo Unveils New, Powerful Business-Level Virtual Reality Headsets

Colin McMahon
Oct 15, 2019

Finland-based head-mounted display (HMD) developer Varjo today announced its new virtual reality (VR) headsets, the VR-2 and VR-2 Pro. For those unfamiliar with the company, Varjo operates primarily in the enterprise-level VR hardware market, providing solutions for many companies in the automotive and aviation industries. Prior to this announcement, its primary piece of hardware was the VR-1, a VR headset released last April.

VR-2 and VR-2 Pro Virtual Reality Headsets

Source: Varjo

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New Artificial Skin Expands Possibilities for Virtual Reality Control

Colin McMahon
Oct 8, 2019

Researchers from the Swiss Federal Institute of Technology Lausanne have created a new silicone-based material that, when worn over the human body, simulates a sort of “second skin,” according to a recent article published in the Soft Robotics science journal. According to the preliminary findings this material, when used as a feedback device, marks a vast improvement over haptic feedback technology – which is a leading form of virtual reality (VR) control.

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HP’s VR Headset Reverb Brings Stronger Enterprise Potential at a Consumer Price Point

Colin McMahon
May 7, 2019

HP has just released its second virtual reality (VR) headset, known as the HP Reverb. Like its predecessor, the HP Reverb has been designed to work with Microsoft’s Windows Mixed Reality platform. That said, the Reverb is not simply an updated version of the 1000-100 (the first HP VR headset). It has been designed with a focus toward enterprise clients, while retaining a price point that will make it a viable option for the consumer market as well.

HP Reverb Professional Edition

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Developers Using Cardboard to Test VR Environments at PAX East 2019

Colin McMahon
Apr 10, 2019

PAX East, which was held in Boston, MA, March 28th to 31st, 2019, is one of the largest gaming technology expos in the world. The four-day event, which in the past has drawn crowds of over 80,000, once again enjoyed a well-attended year. While no official number has been given, Keypoint Intelligence – InfoTrends (InfoTrends) estimates that around 100,000 people visited the show. While PAX is an event mainly focused on video games and gaming as a whole, it also serves as a technology showcase. Over the past several years, we have followed developments in virtual reality (VR), augmented reality (AR), and 3D printing at PAX East.

PAX East Boston VR

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2016 InfoTrends, Inc.

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