Category: Virtual Reality

Varjo Unveils New, Powerful Business-Level Virtual Reality Headsets

Colin McMahon
Oct 15, 2019

Finland-based head-mounted display (HMD) developer Varjo today announced its new virtual reality (VR) headsets, the VR-2 and VR-2 Pro. For those unfamiliar with the company, Varjo operates primarily in the enterprise-level VR hardware market, providing solutions for many companies in the automotive and aviation industries. Prior to this announcement, its primary piece of hardware was the VR-1, a VR headset released last April.

VR-2 and VR-2 Pro Virtual Reality Headsets

Source: Varjo

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New Artificial Skin Expands Possibilities for Virtual Reality Control

Colin McMahon
Oct 8, 2019

Researchers from the Swiss Federal Institute of Technology Lausanne have created a new silicone-based material that, when worn over the human body, simulates a sort of “second skin,” according to a recent article published in the Soft Robotics science journal. According to the preliminary findings this material, when used as a feedback device, marks a vast improvement over haptic feedback technology – which is a leading form of virtual reality (VR) control.

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HP’s VR Headset Reverb Brings Stronger Enterprise Potential at a Consumer Price Point

Colin McMahon
May 7, 2019

HP has just released its second virtual reality (VR) headset, known as the HP Reverb. Like its predecessor, the HP Reverb has been designed to work with Microsoft’s Windows Mixed Reality platform. That said, the Reverb is not simply an updated version of the 1000-100 (the first HP VR headset). It has been designed with a focus toward enterprise clients, while retaining a price point that will make it a viable option for the consumer market as well.

HP Reverb Professional Edition

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Developers Using Cardboard to Test VR Environments at PAX East 2019

Colin McMahon
Apr 10, 2019

PAX East, which was held in Boston, MA, March 28th to 31st, 2019, is one of the largest gaming technology expos in the world. The four-day event, which in the past has drawn crowds of over 80,000, once again enjoyed a well-attended year. While no official number has been given, Keypoint Intelligence – InfoTrends (InfoTrends) estimates that around 100,000 people visited the show. While PAX is an event mainly focused on video games and gaming as a whole, it also serves as a technology showcase. Over the past several years, we have followed developments in virtual reality (VR), augmented reality (AR), and 3D printing at PAX East.

PAX East Boston VR

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