Beijing-based technology company, LYRobotix is bringing a new system to mobile virtual reality (VR) called Nolo VR. Nolo VR utilizes position-based tracking to monitor a user’s movement, much in the same way as Lighthouse does for the HTC Vive (or Guardian for Oculus Rift). Nolo VR plans to add motion control to the mobile VR experience, through its two palm-fitting wand-shaped controllers (typical system configuration shown in Figure below). In addition to improving mobile VR, LYRobotix is partnering with Riftcat’s VRidge software to enable remote play of Steam (Valve’s PC software vendor) VR’s library on a mobile headset.
Silicon Valley-based virtual reality (VR) company FOVE, Inc. is set to brings its first headset to the developer market in January 2017. Simply called FOVE (or FOVE 0 for the developer kit), this will be the first computer VR head mounted display (HMD) to feature eye tracking software.
On October 13th, Sony will release the PlayStation VR (PSVR) virtual reality (VR) headset for the PlayStation 4 (PS4). This event will mark the first time that a major video game console company has released an official VR headset for its console system. PSVR will be the first of its kind, and its success could potentially alter the nature of the video game industry.
The cinema industry has been experiencing problems for years, ever since the advent of HD TV technology in the home. This past summer saw a largely disappointing blockbuster season (helped largely through the Chinese movie-going market, rather than national gross). With 3D being increasingly seen as a fad and not the next step forward, movie companies are again looking to the future. IMAX looks to have chosen Starbreeze, Acer, and the StarVR as its future.
Oculus Rift, the most well-known virtual reality (VR) hardware and software developer in the emerging VR industry, has unveiled plans for a boundary software system for its hardware. This joins the company’s previous announcement to release its own motion controller with haptic feedback, the Oculus Touch. Both enhancements are intended to strengthen the Rift, allowing it to better match its competitor – the HTC Vive.
To date, the virtual reality (VR) headset market has been developing along two paths: wired devices that need a computer to run, and wireless devices that run off a smartphone. Intel, however, is looking to enter the market in a bold new way. Its proposed Project Alloy, unveiled August 16th, is a complete wireless VR platform. For the first time, users will be able to enter VR wherever they are, without the aid of further technology.
In the emerging virtual reality (VR) and augmented reality (AR) space, one company’s name is continually discussed, and usually with great interest. I personally heard the name “Magic Leap” long before hearing about StarVR, the Meta 2, or even the HTC Vive. Yet while the name is everywhere, information is lacking. Going to Magic Leap’s website does not help matters. Users are treated to elaborate videos showcasing amazing demonstrations. It appears to be AR with the quality of high-end VR – yet nowhere is even a headset present.
Last March, UBM Tech expanded the virtual reality (VR) presence at its annual Game Developers Conference (GDC). The increased focus on VR turned out to be a trial run for the company. Following attendance and industry feedback, UBM Tech has decided to branch VR off into its own, dedicated conference. The first standalone Virtual Reality Developers Conference (VRDC) has been announced for later this year.
At this year’s Electronic Arts Expo (E3), which took place in Los Angeles, California from June 12 to 16, virtual reality (VR) dominated the headlines. It can often be said that a technology is only as good as its applications. This year’s E3 was marked by the entry of major video game companies into the VR arena. Those waiting to see where the killer apps for VR would come from might have finally gotten their answers.
At the Computex 2016 trade show, recently held in Taipei, Taiwan, Microsoft unveiled ambitious new goals for its Windows Holographic operating system (OS). Windows Holographic will no longer be confined to the Microsoft Hololens. Instead, it will usher in “mixed reality,” which is defined as the combination of virtual reality (VR) and augmented reality (AR). Microsoft will accomplish this by opening Windows Holographic to the emerging VR market, allowing the OS to run on devices like the HTC Vive. This move will also allow a multitude of third-party developers to create apps for Windows Holographic. This announcement translates into a massive expansion for the developing Microsoft platform.