Jan 6, 2017
Beijing-based technology company, LYRobotix is bringing a new system to mobile virtual reality (VR) called Nolo VR. Nolo VR utilizes position-based tracking to monitor a user’s movement, much in the same way as Lighthouse does for the HTC Vive (or Guardian for Oculus Rift). Nolo VR plans to add motion control to the mobile VR experience, through its two palm-fitting wand-shaped controllers (typical system configuration shown in Figure below). In addition to improving mobile VR, LYRobotix is partnering with Riftcat’s VRidge software to enable remote play of Steam (Valve’s PC software vendor) VR’s library on a mobile headset.
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Nov 30, 2016
LeEco is already established in China, but is bringing its products to North America for the first time, with what it hopes to be market disruptive pricing. In November, a pair of new smartphones (Ecophones) were introduced by LeEco, the Le Pro3 and Le S3. Read more »
Jul 22, 2016
Pokémon Go, an augmented reality (AR) app for Android and iOS, launched in the U.S. and Australia on July 6, 2016 – less than one month ago. Since then, the app has exploded in popularity with gamers and the media. In its short lifespan, it has made multiple headlines and is engaging a larger active user base than some of the most popular social apps like Tinder, Twitter, and even Facebook. Spontaneous social gatherings – some with thousands of people – have been happening around the world. Pokémon Go is taking the world by storm, and it is not even available in every major country yet (Chinese release date is still TBA).
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May 31, 2016
Photo capture devices (still cameras and mobile devices) are becoming ubiquitous in developed and developing countries. Now if someone wants to take a photo of someone or something, the question is not if they can, but rather with what device. InfoTrends’ research shows that mobile devices, particularly smartphones, are the devices that consumers use most often and turn to for taking everyday photos.
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May 3, 2016
The first quarter sales numbers are in, and Samsung has posted a 12% gain from where the company was one year ago. This comes at the same time that Apple reported its first ever decline in the sales of the iPhone. Samsung has given credit to its increased sales to the early launch of its Galaxy S7 and S7 Edge. With the strong first quarter, the obvious question becomes: “Can Samsung continue this pace?” Read more »
Apr 14, 2016
Finding fun facts about the digital photography world is generally a Google search away. However, the information is only as good as the people and companies that are producing it. With the digital camera market hitting a rough patch these last several years and companies shifting their focus to other markets, it is getting a little harder to come across interesting nuggets of information about the photography market. InfoTrends began covering this market in the late 1990’s and continues to invest significant time and resources to understand where the market is today and to predict what will shape its future.
Here are some fun facts about the digital photography market of today that we thought we’d share: Read more »
Apr 13, 2016
If you wanted to capture some groovy family videos in the ‘60s and ‘70s you likely used a Super 8mm film camera, while the ‘80s brought us a “luggable” VHS-based camcorder. My shoulder still feels the pain from those days! Thankfully the ‘90s brought smaller and lighter digital camcorders that recorded onto compact video tapes and in the 2000s they made the move to internal memory or flash-based memory cards. Present day finds the traditional camcorder being replaced by even smaller and more convenient mobile phones, and digital cameras. Will these pocketable devices replace camcorders? Read more »
Feb 25, 2016
What’s the News?
Huawei and Leica Camera AG announced that they have entered into a strategic partnership to reinvent smartphone photography. The companies used some very interesting and rather untraditional wording in their press releases; embracing a more holistic sound and approach. Huawei’s press release spoke about combining a shared ethos in a long-term commitment to the art of craftsmanship, meticulous engineering, and the spirit of winning collaboration to create a powerhouse that will reinvent smartphone photography. These are no small promises, particularly since neither of these companies are household names in the United States! That said, the companies are major players in their respective markets and geographies. Read more »
Dec 24, 2015
The two-part story about Apple on CBS News’ 60 Minutes last Sunday (December 20, 2015) covered a lot of ground, including CEO Tim Cook filling the shoes of the late Steve Jobs, the company’s legendary commitment to secrecy, the product design process, retail stores, and government access to encrypted personal information. Buried in part one was a 90-second section devoted to the iPhone camera, which revealed a few interesting statistics: Read more »
Dec 22, 2015
Smartphones are wonderful devices and it’s hard to imagine life without them now. I think it’s safe to say that many consumers don’t use anywhere near the full capabilities of their smartphones, and this is especially true when it comes to photo printing. It’s a simple fact that most consumers are now using their smartphones as their primary camera. In the recently published InfoTrends 2015 U.S. Photo Printing Study, 63% of survey respondents said they use a smartphone most often as their primary camera, compared to 20% who use a digital point & shoot camera most often.
Smartphones have great potential to boost the photo printing market, as the smartphone can essentially act as a photo kiosk. The problem is that even though most of the leading retailers and online photo service providers have apps available for photo printing and output, many consumers don’t really know how to go about ordering prints from their smartphone, or even making quality photo prints on their own home printer from the device. When respondents to the U.S. Photo Printing Study who have not printed smartphone photos were asked why not, the leading response (at over 34%) was, “I don’t know how.” Over 15% said it was “too difficult” and over 12% said their phone “didn’t support printing.”
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